Experiments


This week featured an experiment with dice mechanics and difficulty targets. I do like the new mechanic, but it does need some tweaking. Just not sure what the tweaking is yet... ๐Ÿ˜‰ This approach changes the existing PL system to a sliding scale of dice sizes.

I am also experimenting with having no character creation before game play begins. So far I'm looking this approach a lot. This will mean that the only time a character would need to be made before the adventure begins is when higher powered characters are desired. 

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